subaru-brz-01

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFNumber (float): 3.500000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 34.999996
cameraFov (float): 54.432224
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 8999, 4499]
displayWindow (box2i): [0, 0, 8999, 4499]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000

=Channels=
A (half)
B (half)
Black_Trim_Tires.B (half)
Black_Trim_Tires.G (half)
Black_Trim_Tires.R (half)
Clear_Red_Brakes.B (half)
Clear_Red_Brakes.G (half)
Clear_Red_Brakes.R (half)
G (half)
Paint_Window_Rimz.B (half)
Paint_Window_Rimz.G (half)
Paint_Window_Rimz.R (half)
R (half)
VRayBumpNormals.X (half)
VRayBumpNormals.Y (half)
VRayBumpNormals.Z (half)
VRayCaustics.B (half)
VRayCaustics.G (half)
VRayCaustics.R (half)
VRayExtraTex_amb.B (half)
VRayExtraTex_amb.G (half)
VRayExtraTex_amb.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayMtlSelect_Car_Paint.B (half)
VRayMtlSelect_Car_Paint.G (half)
VRayMtlSelect_Car_Paint.R (half)
VRayMtlSelect_Clearcoat.B (half)
VRayMtlSelect_Clearcoat.G (half)
VRayMtlSelect_Clearcoat.R (half)
VRayMtlSelect_Metalic.B (half)
VRayMtlSelect_Metalic.G (half)
VRayMtlSelect_Metalic.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayTotalLighting.B (half)
VRayTotalLighting.G (half)
VRayTotalLighting.R (half)